Design and innovation leader building brand identities, product ecosystems, and future-state experiences from the ground up — then shipping them at scale.
For the past fifteen years at BMW Group Designworks, I've grown from a UI designer to the director leading our interaction design practice. Along the way, I've learned that the most interesting design problems sit at the intersection of brand strategy, emerging technology, and human experience.
I operate across the full stack of experience design — brand, UX, product, hardware, software, content strategy. Concept car to production vehicle. Research insight to boardroom sell-in. I'm most energized when I'm standing up something new — a capability, a platform, a design language, a team — and building it to the point where it ships and scales.
I hold five U.S. patents in adaptive interfaces and vehicle interaction design.
Cross-disciplinary teams of 30–50+ across design, engineering, software, and fabrication. R&D-to-production pipeline management. Executive stakeholder communication and board-level sell-in.
AI-powered design and generative tools. Autonomous mobility and connected experiences. Brand experience development. Multi-modal and conversational interfaces. Data-informed personalization.
Full-stack UX (digital + physical). Real-time and interactive content. Physical computing and prototyping. Design systems and brand language development. Technology strategy and evaluation.
Before this project, every BMW M interface was essentially the standard BMW system with minor typographic variations. There was no distinct digital brand language for M.
I led the creation of an entirely new digital identity from the ground up: a custom instrument cluster with performance-focused gauges and widget functionality, a dedicated track mode, and a motion design language tailored to driving enthusiasts. We incorporated direct feedback from M Performance Center trainers and professional drivers into gauge behaviors and interface logic.
I also led the strategic evaluation of button reduction for the M brand. While BMW was trending toward fewer physical controls, we concluded that M-specific tactile controls were essential for high-performance driving — and developed a strategy for harmonizing physical buttons with the new touchscreen interface.
The City of Los Angeles set out to redesign its entire bus shelter network — over a thousand shelters — to improve the rider experience and prepare for the 2028 Olympics. Working with a consortium of local companies, my team led the experience and product design side of the program.
We defined what riders actually need from a shelter, designed ADA-compliant digital interactions, and specified the full hardware architecture: computing, e-ink displays, data connectivity, and dynamic lighting. Beyond the shelter itself, we developed the visual brand language, a companion mobile application, the content strategy for real-time transit information and community messaging, and the CMS that allows the city to manage all of it at scale.
Two connected initiatives exploring the future of autonomous mobility. BMW i Inside Future (team of 30) demonstrated how Level 3 autonomy could transform the in-vehicle experience — health and wellness integration, entertainment, personal sound zones, a seamless dashboard display, and a floating holographic interface with haptics.
The concept’s success led BMW to fund a larger follow-up: Interaction EASE (team of 50), where I directed a global effort to envision on-demand mobility without vehicle ownership or steering wheels. How should an interior work when anyone can get in and the car drives itself?
Technology from these concepts — specifically the rear-seat display system — evolved into the Theater Display now in production BMW 7 Series vehicles.
I led UX principles definition and brand differentiation for MINI’s groundbreaking round OLED display — a form factor with no precedent in automotive. The challenge was defining how customers should interact with a circular interface and what makes it distinctly MINI.
I directed the sell-in to BMW management and the board of directors, establishing the design language, tone, and interaction behaviors for the new display. Beyond the screen, I led efforts to define digital touchpoints across the entire MINI platform: exterior lighting, interior projection, custom themes, and driver experience modes.